Ec(g)o was a ten week collaboration with University of Skövde and Riksteatern Väst. The meeting point was gaming and circus and we explored personification within both these art forms and how one can inform the other and enhance our ways of devising. Thank you to all the students, teachers and lecturers who were part of this exciting process.
We created a full sensory promenade performance in which we thought about the gamification of circus and how the audience can have more impact on the way the show unfolds.
Watch this space as we enter phase 2 of this research project.